DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.6 out of 5 | 874 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of DirectX. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of Compute Shaders and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
97 global ratings
Grace Clark
Grace Clark
May 2, 2025

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Graphics Pipeline. It's clear, concise, and packed with valuable insights.

My rating: 4 out of 5 stars

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Harper Clark
Harper Clark
May 25, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Optimization.

Amelia Perez
Amelia Perez
May 22, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.

Amelia White
Amelia White
May 16, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Optimization.

Abigail Jones
Abigail Jones
October 30, 2025

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone who's been in the field for years, I can confidently say this is one of the best resources available. The author's approach to Compute Shaders is both innovative and practical. I've already recommended it to all my colleagues.

My rating: 4 out of 5 stars

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Isabella Wilson
Isabella Wilson
June 6, 2025

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing HLSL. It's clear, concise, and packed with valuable insights.

My rating: 4 out of 5 stars

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Jacob Thompson
Jacob Thompson
June 30, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Optimization.

Noah Smith
Noah Smith
July 26, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Graphics Pipeline and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 3 out of 5 stars

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Isabella Martinez
Isabella Martinez
April 6, 2025

I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Game Development alone is worth the price of the book.

My rating: 4 out of 5 stars

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Ella Johnson
Ella Johnson
May 1, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Optimization.

Isabella Sanchez
Isabella Sanchez
April 12, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX 12.

Nora Perez
Nora Perez
May 6, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on GPU Programming.

Discussion Forum
Michael Wilson
Michael Wilson
July 26, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about HLSL and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 4 out of 5 stars

Benjamin King
Benjamin King
May 20, 2025

I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Optimization alone is worth the price of the book.

My rating: 5 out of 5 stars

Ava Jackson
Ava Jackson
May 22, 2025

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Compute Shaders. It's clear, concise, and packed with valuable insights.

My rating: 4 out of 5 stars

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About the Author
Author
Author

A renowned expert in Ray Tracing with over 19 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

View All Books by This Author
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  • Professional 74%
  • Student 24%
  • Enthusiast 20%